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Cyberchase

Math rules! CYBERCHASE, an animated adventure series, takes kids on a wild ride through cyberspace where they are challenged to use the power of math. In the world of cyberspace, a classic good-versus-evil battle rages. Math is about problem solving, and in CYBERCHASE, boy, does it come in handy to overcome obstacles and danger in every thrilling adventure-packed episode.

8/19/18

  • The Icky Factor 6:30 AM - Kids

    Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source - the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?

  • An Urchin Matter 7:00 AM - Kids

    There's a mega mystery in Megabays - the once-healthy kelp in Big Bay is washing ashore. The CyberSquad must work with Captain Skuttlebutt, keeper of the bays, to get to the bottom of it. They explore the marine ecosystem and discover that there are way more urchins than anything else... but why? Is it nature at work, or is something - or someone - causing the underwater kelp forest's collapse?

8/20/18

  • Spellbound 6:30 AM - Kids

    When Wicked casts a spell on the Pompadorians to make them all adore her, Jackie and Digit must reproduce the only symbol that can break it - without being able to see what the symbol looks like. Matt and Inez can't get to Pompadoria to help, so they describe the symbol through their Skwak. But how can they describe the odd-looking spell-breaker accurately so Jackie can make a reproduction that works?

  • Starlight Night 7:00 AM - Kids

    It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars forever. He sends Buzz and Delete to stop all production of new star circuits and take inventor Archimedes to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes -- all before Hacker turns out the lights in Cyberspace!

  • On The Line 5:30 PM - Learn (3)

    When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit's beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!

8/21/18

  • Housewarming Party 6:30 AM - Kids

    In Happily Ever Afterville, the Three Pigs have just finished building their new cottage at the base of Mount Evermore - a peaceful spot without any direct sunlight. They are celebrating with a housewarming party, and they've hired Jackie as their party planner! But trouble strikes when Hacker and Wicked, who are having a battle of wits above Mount Evermore, accidentally zap the mountain away. Now, the sun is streaming directly onto the pigs' house, and it is quickly heating it up inside! Meanwhile, Hacker starts feeling something very strange - guilt. Can the CyberSquad cool down the pigs' warming house and save their housewarming party? And will Hacker - for the first time ever - do the right thing?

  • Invasion of the Funky Flower 7:00 AM - Kids

    Contestants from all over Cyberspace have come to Gardenia, a gorgeous garden cybersite ruled by the Queen Mum, for its annual flower-growing contest. Hacker is sure his doofydill will win Tallest Flower, but when he loses to Inez and her happiolus, he is furious and plots a plant-based revenge. He flies off to a faraway site and brings back a funky flower - an invasive species! The funky flower emits a stinky odor that no one can handle - not even the Queen Mum. Worse, it also spreads quickly, steals water, hoards sunlight and crowds out all the native plants! The CyberSquad races against time to find ways to stop the funky flower. Can they rescue Gardenia before it - and Hacker - take over for good?

  • A Fraction of a Chance 5:30 PM - Learn (3)

    When Matt, Jackie and Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them. He just needs to find the U.V.O. - the Universal Vortex Opener. But all the portals are jammed, so how's he supposed to travel anywhere? Assistance comes from a surprising source - Wicked! Digit and Wicked must work together to solve the puzzling clues that will reveal the location of the U.V.O. But they have to hurry - if the kids aren't rescued soon, they'll dematerialize! Can Digit and Wicked find the UVO in time? And is there even a fraction of truth to Wicked's claim she only wants to help out? EDUCATIONAL OBJECTIVE: When you share parts of a whole, it takes two numbers to tell the story - the top and bottom numbers of a fraction.

8/22/18

  • An Urchin Matter 6:30 AM - Kids

    There's a mega mystery in Megabays - the once-healthy kelp in Big Bay is washing ashore. The CyberSquad must work with Captain Skuttlebutt, keeper of the bays, to get to the bottom of it. They explore the marine ecosystem and discover that there are way more urchins than anything else... but why? Is it nature at work, or is something - or someone - causing the underwater kelp forest's collapse?

  • Of All The Luck 7:00 AM - Kids

    The kids go to Hacker's hideout and use logic to free the Ten Lucky Charms that he has collected.

  • Digit's B-Day Surprise 5:30 PM - Learn (3)

    The kids have a really cool plan for Digit's b-day-a surprise party! But in order to keep the secret, they pretend to forget his big day. Disappointed, Digit goes off on his own and runs into Hacker. The vexatious villain is only too happy to take advantage of the situation: If he can convince the dejected Digit that he is his one true friend, he can reprogram the cyboid to gain access to Motherboard! Meanwhile, the kids have a special gift made for their pal-a chocolate "Digit" sculpture. But to get it to the party, they must cross a desert where the heat threatens to melt the sweet treat. By observing how wearing a wet bandana keeps them cool, the kids figure out that evaporation is key to keeping the choco-sculpture from melting. But can they get it to Digit in one piece before Hacker cons him into changing sides?

8/23/18

  • Starlight Night 6:30 AM - Kids

    It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars forever. He sends Buzz and Delete to stop all production of new star circuits and take inventor Archimedes to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes -- all before Hacker turns out the lights in Cyberspace!

  • Parks and Recreation 7:00 AM - Kids

    Kids in glamorous Gollywood have no safe place to play. When they discover an empty lot that can be converted to a park, they have only one opponent: Hacker. He wants the lot for his new Gollywood Tower, which he claims will broadcast entertainment to all of Cyberspace. (The tower is really meant to corrupt Motherboard's hard drive.) The CyberSquad goes up against Hacker at a city council hearing. Will they get their park, or will Hacker dazzle the council into approving his tower? Big idea: Communities need to provide safe, inviting outdoor spaces where kids can play and be physically active. Math concepts: Data Collection and Representation: Surveys, Tally Marks.

  • When Penguins Fly 5:30 PM - Learn (3)

    Penguins can't fly - or can they? In Cyberspace, on one special night each year, the penguins of Penguia take flight to deliver gifts to young borgs across the virtual universe. For the first time ever, the CyberSquad's friend Fluff is participating, and invites his pals Matt, Jackie, Inez and Digit to join him in the impressive Penguin March. They head to the Ice Palace, where the gifts are made and where magic snowflakes are sprinkled on the penguins so they can fly. But Hacker, up to his usual ruinous tricks, doesn't want a happy holiday (let alone happy little borgs) so he creates a giant ditch in front of the Ice Palace and traps all the penguins in its icy depths! The CyberSquad must get the penguins ice-shoes so they can climb out before midnight, but how many do they need? With too many to count, the answer lies in the kids' ability to sample the penguin population to make a close estimate. Can the CyberSquad save the penguins and their favorite holiday too??

8/24/18

  • Invasion of the Funky Flower 6:30 AM - Kids

    Contestants from all over Cyberspace have come to Gardenia, a gorgeous garden cybersite ruled by the Queen Mum, for its annual flower-growing contest. Hacker is sure his doofydill will win Tallest Flower, but when he loses to Inez and her happiolus, he is furious and plots a plant-based revenge. He flies off to a faraway site and brings back a funky flower - an invasive species! The funky flower emits a stinky odor that no one can handle - not even the Queen Mum. Worse, it also spreads quickly, steals water, hoards sunlight and crowds out all the native plants! The CyberSquad races against time to find ways to stop the funky flower. Can they rescue Gardenia before it - and Hacker - take over for good?

  • Unhappily Ever After 7:00 AM - Kids

    Hacker, longing again for Wicked, devises a deliciously dreadful plan to impress her: He sneaks into Happily-Ever-Afterville, uncovers the Book of Unhappy Endings, releases them across the site and crowns himself king! Wicked, duly impressed, becomes his Queen and together they delight as unhappy endings unfold. To rescue the site, the CyberSquad must get the Book back from Hacker to recapture the unhappy endings, and seal it inside 3 nesting boxes with precisely fitting lids ... all before sundown! Of course, Hacker has destroyed the lids, but the kids enlist the carpentry skills of one of the Three Little Pigs. Can the team figure out how to cut new lids in time - or will this tale end Unhappily Ever After?

  • Unhappily Ever After 5:30 PM - Learn (3)

    Hacker, longing again for Wicked, devises a deliciously dreadful plan to impress her: He sneaks into Happily-Ever-Afterville, uncovers the Book of Unhappy Endings, releases them across the site and crowns himself king! Wicked, duly impressed, becomes his Queen and together they delight as unhappy endings unfold. To rescue the site, the CyberSquad must get the Book back from Hacker to recapture the unhappy endings, and seal it inside 3 nesting boxes with precisely fitting lids ... all before sundown! Of course, Hacker has destroyed the lids, but the kids enlist the carpentry skills of one of the Three Little Pigs. Can the team figure out how to cut new lids in time - or will this tale end Unhappily Ever After?

8/25/18

  • Of All The Luck 6:30 AM - Kids

    The kids go to Hacker's hideout and use logic to free the Ten Lucky Charms that he has collected.

  • Invasion of the Funky Flower 7:00 AM - Kids

    Contestants from all over Cyberspace have come to Gardenia, a gorgeous garden cybersite ruled by the Queen Mum, for its annual flower-growing contest. Hacker is sure his doofydill will win Tallest Flower, but when he loses to Inez and her happiolus, he is furious and plots a plant-based revenge. He flies off to a faraway site and brings back a funky flower - an invasive species! The funky flower emits a stinky odor that no one can handle - not even the Queen Mum. Worse, it also spreads quickly, steals water, hoards sunlight and crowds out all the native plants! The CyberSquad races against time to find ways to stop the funky flower. Can they rescue Gardenia before it - and Hacker - take over for good?