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Cyberchase

Math rules! CYBERCHASE, an animated adventure series, takes kids on a wild ride through cyberspace where they are challenged to use the power of math. In the world of cyberspace, a classic good-versus-evil battle rages. Math is about problem solving, and in CYBERCHASE, boy, does it come in handy to overcome obstacles and danger in every thrilling adventure-packed episode.

2/20/18

  • Hugs and Witches 6:30 AM - Kids

    It's Valentine's Day, and Hacker captures Doctor Marbles and Lady Ada Lovelace (Jane Curtin), placing them inside a time machine invented by the mathematically-minded Lovelace. The kids and Digit must decipher a series of poems left behind by Lady L, and free them from the time machine before it time travels to the nether world of cyberspace - never to return! Will the kids get there in time, or will Valentine's Day bring nothing but broken hearts?

  • Designing Mr. Perfect 7:00 AM - Kids

    Frustrated that she can't find Mr. Perfect, The Wicked Witch sets out to design him, by turning a frog into her Prince Charming. Unknowingly, however, Wicked captures and transforms Digit instead of a frog. Her sympathetic wand, Wanda (Danica McKellar), secretly alerts the CyberSquad who jump into action. Their problems multiply when a jealous Hacker kidnaps their cyboid pal. The kids must design an invention that can do two things: navigate a perilous swamp AND get to the top of a tall cliff. Can they pull off the rescue before it's too late? EDUCATIONAL OBJECTIVE: Make a design - a plan for your invention - before you start building so you can make sure that it will function the way that you want it to.

  • The Icky Factor 5:30 PM - Learn (3)

    Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source - the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?

2/21/18

  • A Perfect Fit 6:30 AM - Kids

    The monster Gigabyte returns! The bad guys bring Gigabyte to a remote, Mayan-style pyramid on cybersite Jimaya. The CyberSquad must work their way past a variety of obstacles, and block the rays of the sun before it can energize the metal monster and cause chaos!

  • A Recipe for Chaos 7:00 AM - Kids

    A popular new restaurant in Castleblanca serves delicious meals, but all the residents have become cranky and tired. The CyberSquad quickly learns the restaurant's food is unhealthy...and Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off. But if Hacker wins, the kids must leave Cyberspace forever! Who will win the hearts--and stomachs!--of Castleblanca? Big idea: Eat a balanced mix of food at meal times to keep your body healthy. Math concepts: Data Representation/Pie Charts.

  • Penguin Tears 5:30 PM - Learn (3)

    Hacker's secret quest continues, with the nefarious `borg on the hunt for the next piece of his mysterious machine. His search for the legendary Prism of Penguia takes him to snowy Cyberia. While trying to stop Hacker, Digit and the kids are trapped in an icy cave and must master the principles of bouncing in order to break out. Can they escape in time or will Hacker's plan succeed?

2/22/18

  • A Reboot Eve to Remember 6:30 AM - Kids

    It's that time of the year again: Reboot Day - when all of cyberspace celebrates a fresh start and all the bots make Reboot resolutions! It's Delete's favorite holiday, but Hacker is having none of it; he's in a foul mood because he's low on energy. Fortunately for him, the little windy town of Bottowa has a powerful energy source that'll put new pep in his step. Unfortunately for the Bottowans, this power source is what raises the big ball at the stroke of midnight on Reboot Eve (like dropping the big ball in Times Square, but in reverse), and their celebration is being broadcast live across Cyberspace! When Hacker steals the energy source, Delete is so upset that he decides to stay behind and join forces with the CyberSquad, who have come to help the poor little town from Virtual World-wide humiliation. To do this, they'll try to harness the natural power of the wind and build a giant windmill. But will they be able to finish it all by the stroke of midnight? And will Delete decide to stay in Bottawa forever?

  • Escape from Merlin's Maze 7:00 AM - Kids

    On the prowl for a new power source, Hacker descends on Frogsnorts School of Sorcery. His scheme? To steal Professor Stumblesnore's wand and harness its awesome magic to energize himself. Hacker's first task is to get star student Shari Spotter out of his way. He entraps Shari in Merlin's Maze by blocking her path with a series of heavy stone slabs. The CyberSquad learns of Shari's plight, but the slabs that block her escape are too heavy to move unaided. In their rescue mission, the kids experiment with levers and discover a proportional rule: Multiply the length of your lever and you will similarly multiply the weight you can lift. They free Shari, but not in time: Hacker has been successful and stolen Stumblesnore's magic! Is Shari's magic powerful enough to defeat him?

  • Past Perfect Prediction 5:30 PM - Learn (3)

    Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business - just like his dad did. They do, but quickly discover that there's more to it than meets the eye. Can they unlock the past to find the key to saving Slider's future?

2/23/18

  • Designing Mr. Perfect 6:30 AM - Kids

    Frustrated that she can't find Mr. Perfect, The Wicked Witch sets out to design him, by turning a frog into her Prince Charming. Unknowingly, however, Wicked captures and transforms Digit instead of a frog. Her sympathetic wand, Wanda (Danica McKellar), secretly alerts the CyberSquad who jump into action. Their problems multiply when a jealous Hacker kidnaps their cyboid pal. The kids must design an invention that can do two things: navigate a perilous swamp AND get to the top of a tall cliff. Can they pull off the rescue before it's too late? EDUCATIONAL OBJECTIVE: Make a design - a plan for your invention - before you start building so you can make sure that it will function the way that you want it to.

  • A Whale of a Tale 7:00 AM - Kids

    With special guest star Al Roker. A trip to R-Fair City nearly turns into a monster mash when Hacker abducts Glowla, a beautiful cyberlady who generates pure energy. Hacker is able to snatch Glowla by reprogramming her trick whale, Snout. As a result, Snout goes on a rampage. Digit and the kids must find Glowla and stop Snout before he totally destroys R-Fair City. The Big Idea: To be confident about your solution to a problem, make sure the answer is reasonable - that it is "in the ballpark". Math Topic: Ballpark Estimation; NCTM Links: Number and Operations Science Connection: Real-world checking of conclusions.

  • Measure for Measure 5:30 PM - Learn (3)

    Hacker's mysterious machine is finally revealed - "The Transformatron"can change anyone into anything! He learns the kids have the Network Interface Card - the final piece he needs. But the kids have also found a map that leads them to Coop, Slider's long lost father. They are shocked to discover Coop has been a victim of magnetite. Before they can measure out the antidote, Hacker grabs the "NIC" - and Slider! Will the CyberSquad be able to rescue Slider? Can they cure Coop? And how will they stop Hacker from taking over Cyberspace with his dastardly device?

2/24/18

  • A Recipe for Chaos 6:30 AM - Kids

    A popular new restaurant in Castleblanca serves delicious meals, but all the residents have become cranky and tired. The CyberSquad quickly learns the restaurant's food is unhealthy...and Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off. But if Hacker wins, the kids must leave Cyberspace forever! Who will win the hearts--and stomachs!--of Castleblanca? Big idea: Eat a balanced mix of food at meal times to keep your body healthy. Math concepts: Data Representation/Pie Charts.

  • A Reboot Eve to Remember 7:00 AM - Kids

    It's that time of the year again: Reboot Day - when all of cyberspace celebrates a fresh start and all the bots make Reboot resolutions! It's Delete's favorite holiday, but Hacker is having none of it; he's in a foul mood because he's low on energy. Fortunately for him, the little windy town of Bottowa has a powerful energy source that'll put new pep in his step. Unfortunately for the Bottowans, this power source is what raises the big ball at the stroke of midnight on Reboot Eve (like dropping the big ball in Times Square, but in reverse), and their celebration is being broadcast live across Cyberspace! When Hacker steals the energy source, Delete is so upset that he decides to stay behind and join forces with the CyberSquad, who have come to help the poor little town from Virtual World-wide humiliation. To do this, they'll try to harness the natural power of the wind and build a giant windmill. But will they be able to finish it all by the stroke of midnight? And will Delete decide to stay in Bottawa forever?

2/25/18

  • Escape from Merlin's Maze 6:30 AM - Kids

    On the prowl for a new power source, Hacker descends on Frogsnorts School of Sorcery. His scheme? To steal Professor Stumblesnore's wand and harness its awesome magic to energize himself. Hacker's first task is to get star student Shari Spotter out of his way. He entraps Shari in Merlin's Maze by blocking her path with a series of heavy stone slabs. The CyberSquad learns of Shari's plight, but the slabs that block her escape are too heavy to move unaided. In their rescue mission, the kids experiment with levers and discover a proportional rule: Multiply the length of your lever and you will similarly multiply the weight you can lift. They free Shari, but not in time: Hacker has been successful and stolen Stumblesnore's magic! Is Shari's magic powerful enough to defeat him?

  • Zeus on the Loose 7:00 AM - Kids

    (topic: Fractions) - When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing. The challenge is solving increasingly difficult problems in sharing while they confront a myriad of mythological creatures. The Big Idea: When you need to divide things up into parts and share them, fractions are the numbers you use.

  • A Tikiville Turkey Day 9:00 AM - Idaho (1)

    Hacker steals the legendary Egg of Benedicta - and the lush landscape of Tikiville wilts and turns brown. The spirit of the Tikians is crushed and Creech is in big trouble unless the CyberSquad can help! When their attempt recover the Egg from Hacker fails, they hatch a new plan to replace the Egg. By studying patterns in nature, can they recreate the nest and restore peace and harmony to Tikiville? EDUCATIONAL OBJECTIVE: Find the rule for a pattern you observe in the natural world and you can use what you have learned to make similar patterns of your own.

2/26/18

  • A Whale of a Tale 6:30 AM - Kids

    With special guest star Al Roker. A trip to R-Fair City nearly turns into a monster mash when Hacker abducts Glowla, a beautiful cyberlady who generates pure energy. Hacker is able to snatch Glowla by reprogramming her trick whale, Snout. As a result, Snout goes on a rampage. Digit and the kids must find Glowla and stop Snout before he totally destroys R-Fair City. The Big Idea: To be confident about your solution to a problem, make sure the answer is reasonable - that it is "in the ballpark". Math Topic: Ballpark Estimation; NCTM Links: Number and Operations Science Connection: Real-world checking of conclusions.

  • Codename: Icky 7:00 AM - Kids

    (topic: Codes) - In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans - and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret - even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message.

  • A Change of Art 5:30 PM - Learn (3)

    Statues of Hacker are popping up all across Cyberspace. It's his latest scheme - art therapy! Heartbroken after losing to the kids yet again, Hacker throws himself into sculpture and gives his work away. Problem is, wherever one turns up, the power goes off. The CyberSquad investigates to see what's causing all these changes. Is Hacker back to his old tricks? Or has he finally had a change of heart? And what's with the sparkly purple dots on the sculptures? EDUCATIONAL OBJECTIVE: Use a line graph to picture change and your eyes can quickly tell you when and how things are changing.