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Cyberchase

Math rules! CYBERCHASE, an animated adventure series, takes kids on a wild ride through cyberspace where they are challenged to use the power of math. In the world of cyberspace, a classic good-versus-evil battle rages. Math is about problem solving, and in CYBERCHASE, boy, does it come in handy to overcome obstacles and danger in every thrilling adventure-packed episode.

12/13/17

  • A Change of Art 6:30 AM - Kids

    Statues of Hacker are popping up all across Cyberspace. It's his latest scheme - art therapy! Heartbroken after losing to the kids yet again, Hacker throws himself into sculpture and gives his work away. Problem is, wherever one turns up, the power goes off. The CyberSquad investigates to see what's causing all these changes. Is Hacker back to his old tricks? Or has he finally had a change of heart? And what's with the sparkly purple dots on the sculptures? EDUCATIONAL OBJECTIVE: Use a line graph to picture change and your eyes can quickly tell you when and how things are changing.

  • Fortress of Attitude 7:00 AM - Kids

    Hacker decides that he can force cybersites to surrender by annoying them big time. He broadcasts his loud and obnoxious voice across the vastness of cyberspace from a massive statue shaped like the arrogant Hacker himself. The kids and Digit are sent by Motherboard to the Northern Frontier, where they carry out a Mission Impossible style scheme to silence the statue and disable Hacker's intimidation. Using their skills at measuring length, the kids make their way up through the inside of the booby-trapped statue to Hacker's pointy chin and big mouth. But can they shut him up before Hacker shuts them down? The Big Idea: To measure length and communicate your results easily and precisely, identify a system of units based on a single standard length that everyone using it agrees on. Math Topic: Linear Measurement NCTM Links: Measurement.

  • Sensible Flats 5:30 PM - Learn (3)

    (topic: Area) - Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer. The Big Idea: To find the area of an object, count how many squares fit on it. But there's an easier way! Measure an object's dimensions, and you can use mathematics to calculate its area.

12/14/17

  • The Fairy Borg Father 6:30 AM - Kids

    Delete is having a bad day. Hacker yelled at him and Buzz made fun of his first-ever invention, a "Bunny-Copter." When he wishes things were better, Delete discovers he has a Fairy Borg Father named Zanko, who appears and grants him nine wishes. Chaos ensues from Delete's wacky wishes, and the CyberSquad is called in. When Zanko & Matt end up stuck on a ledge inside hazardous Statico Chasm, Inez and Jackie must 'refine & optimize' the Bunny-Copter to rescue them. Can they do it in time? EDUCATIONAL OBJECTIVE: When you have an invention that needs an improvement, identify the key feature that needs changing and vary it until the invention is as good as it can be.

  • Be Reasonable 7:00 AM - Kids

    Hacker returns to the Cybrary to wreak revenge on Ms. Fileshare and the kids. His crafty plan tricks the kids to try to rescue Ms. Fileshare, only to find themselves all trapped! If the CyberSquad doesn't escape in time, Hacker will steal the Cybrary's most valuable books - all about the most secret inner-workings of Motherboard!

  • Zeus on the Loose 5:30 PM - Learn (3)

    (topic: Fractions) - When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing. The challenge is solving increasingly difficult problems in sharing while they confront a myriad of mythological creatures. The Big Idea: When you need to divide things up into parts and share them, fractions are the numbers you use.

12/15/17

  • A Seedy Business 6:30 AM - Kids

    The citizens of Factoria have been put back to work at a toy factory where they get free meals. The problem? The benefactor is none other than Hacker, and the meals all come from vending machines. The CyberSquad and their new friend--a little Factorian girl named Zoreen--suspect Hacker is up to no good, and they discover he's not making toys, but spy planes! To get the Factorians out of Hacker's clutches, the CyberSquad must show them how to grow their own food. Can they put Hacker out of business for good? Big idea: Delicious, healthful vegetables don't just come from the store. They grow from seeds - and you can grow (and eat) them yourself! Math concept: Area.

  • Face-Off 7:00 AM - Kids

    To compete for the prestigious Penguia Cup, Fluff wants to wear his dad's lucky hockey skates - but his teammates won't let him! They're all going to wear the cool new Cyberblades they saw advertised on TV. To change their minds, Fluff must analyze a sneaky ad and prove the new skates are not the best choice for the big game.

  • The Poddleville Case 5:30 PM - Learn (3)

    (topic: Patterns) - The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do! The Big Idea: Patterns are sequences that repeat or change in an orderly way. You can use patterns to predict the next step in solving a problem.

12/17/17

  • Past Perfect Prediction 9:30 AM - Idaho (1)

    Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business - just like his dad did. They do, but quickly discover that there's more to it than meets the eye. Can they unlock the past to find the key to saving Slider's future?

12/18/17

  • And They Counted Happily Ever After 5:30 PM - Learn (3)

    (topic: Number Sense) - Hacker kidnaps the King of this fractured fairytale world, and demands a ransom of golden eggs. The Wicked Witch then casts a spell, taking away everyone's ability to count and making it impossible for the fairy tale folk to gather the required large number of eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out! The Big Idea: With numbers and a system, you have the power to keep track of anything and everything on earth.

12/19/17

  • Clock Like An Egyptian 5:30 PM - Learn (3)

    (topic: Timekeeping) - Dr. Marbles finds the encryptor chip (the computer chip that will enable Marbles to delete Motherboard's virus) in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid - find Dr. Marbles - and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for our kids! The Big Idea: To measure the passage of time, choose a starting point and count up the beats of something that repeats at steady, regular intervals.