IdahoPTV Logo Back to IdahoPTV.org
IdahoPTV Kids Logo

IdahoPTV Kids

Get outside and
do fun science! »

Cyberchase

Math rules! CYBERCHASE, an animated adventure series, takes kids on a wild ride through cyberspace where they are challenged to use the power of math. In the world of cyberspace, a classic good-versus-evil battle rages. Math is about problem solving, and in CYBERCHASE, boy, does it come in handy to overcome obstacles and danger in every thrilling adventure-packed episode.

5/23/18

  • Shari Spotter and the Cosmic Crumpets 6:30 AM - Kids

    Digit and the kids must help Shari Spotter (of Frogsnorts School for Sorcerers) make the magical Cosmic Crumpets before Hacker crashes the Sorcerer's Ball and becomes the most powerful magician in Cyberspace!

  • A Recipe for Chaos 7:00 AM - Kids

    A popular new restaurant in Castleblanca serves delicious meals, but all the residents have become cranky and tired. The CyberSquad quickly learns the restaurant's food is unhealthy...and Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off. But if Hacker wins, the kids must leave Cyberspace forever! Who will win the hearts--and stomachs!--of Castleblanca? Big idea: Eat a balanced mix of food at meal times to keep your body healthy. Math concepts: Data Representation/Pie Charts.

  • And They Counted Happily Ever After 5:30 PM - Learn (3)

    The kids use numbers and a system to keep track of a large number of golden eggs to free a King.

5/24/18

  • On The Line 6:30 AM - Kids

    When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit's beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!

  • The Migration Situation 7:00 AM - Kids

    Bird lovers across Cyberspace have arrived at the Migration Celebration - a magical event where the rare teal-footed trillers flock once every five years. But when the trillers are a no-show, Professor Bobson, host of the event, knows something is amiss. After cancelling the celebration, phone calls and social media posts start reporting triller sightings all over Cyberspace! The Professor and kids recruit dozens of citizen scientists to record their observations when they see a triller. But in the chaos, they forget Digit, the biggest triller lover of all, can be a big help! When all the citizen scientists have reported back, it leads to a shocking discovery. What is the data telling them? And can Digit help crack the case?

  • Clock Like An Egyptian 5:30 PM - Learn (3)

    The kids must measure the passage of time and find Dr. Marbles in a pyramid guarded by a Mummy.

5/25/18

  • The Bluebird of Zappiness 6:30 AM - Kids

    Hacker's nemesis Ledge is back to settle the score with Hacker by finding the Bluebird of Zappiness - the key to fixing Motherboard's virus - before Hacker can. To stop him, Hacker makes an unlikely alliance - with the CyberSquad! Together they must figure out how clues from Motherboard - plus shadow math - can help them find it first. Can this unlikely team possibly succeed?

  • Less Than Zero 7:00 AM - Kids

    The Leaders of Cyberspace have gathered to discuss Hacker's increasing influence, when they are suddenly interrupted by Hacker. Buzz and Delete, Hacker's henchmen, hide the leaders including Dr. Marbles, in the building and its' up to the kids to rescue them. Before long, the kids discover that they can only move between the building's levels by scaling its outside walls! So the kids turn the building into a giant ruler in order to keep track of the floors. And when they discover that there are levels beneath what they thought was "zero," the kids must tap into the power of negative numbers. The Big Idea: Numbers don't have to stop at zero! Negative numbers -- numbers that are less than zero -- can extend the range of what you can measure on a scale and give you the ability to compare numbers using direction as well as amount. Math Topic: Negative Numbers NCTM Links: Number & Operations.

  • The Secrets of Symmetria 5:30 PM - Learn (3)

    The kids must master the properties of symmetry to stop Hacker from destroying all of cyberspace.

5/26/18

  • A Recipe for Chaos 6:30 AM - Kids

    A popular new restaurant in Castleblanca serves delicious meals, but all the residents have become cranky and tired. The CyberSquad quickly learns the restaurant's food is unhealthy...and Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off. But if Hacker wins, the kids must leave Cyberspace forever! Who will win the hearts--and stomachs!--of Castleblanca? Big idea: Eat a balanced mix of food at meal times to keep your body healthy. Math concepts: Data Representation/Pie Charts.

  • On The Line 7:00 AM - Kids

    When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit's beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!

5/27/18

  • The Migration Situation 6:30 AM - Kids

    Bird lovers across Cyberspace have arrived at the Migration Celebration - a magical event where the rare teal-footed trillers flock once every five years. But when the trillers are a no-show, Professor Bobson, host of the event, knows something is amiss. After cancelling the celebration, phone calls and social media posts start reporting triller sightings all over Cyberspace! The Professor and kids recruit dozens of citizen scientists to record their observations when they see a triller. But in the chaos, they forget Digit, the biggest triller lover of all, can be a big help! When all the citizen scientists have reported back, it leads to a shocking discovery. What is the data telling them? And can Digit help crack the case?

  • Chaos As Usual 7:00 AM - Kids

    Introducing Memoryville, home to a vast storehouse of Cyberspace data, where The Slugball Open, a Cyberspace version of baseball, is in progress. In their attempt to win for a day the Key to the City, Team Motherboard has made it to the finals ... along with, you guessed it, Hacker! Unbeknownst to most (except, of course, to Hacker), this Key opens all doors to the city-including the door to the data storehouse! With surefire plans to win, Hacker can hardly wait to delete the data and create untold chaos. Undaunted by the awesome array of Hacker's bad guys, Team Motherboard discovers distinctive patterns to these nefarious sluggers' past performances. But can the hit charts they develop be enough to help the good guys win?

  • An Urchin Matter 9:00 AM - Idaho (1)

    There's a mega mystery in Megabays - the once-healthy kelp in Big Bay is washing ashore. The CyberSquad must work with Captain Skuttlebutt, keeper of the bays, to get to the bottom of it. They explore the marine ecosystem and discover that there are way more urchins than anything else... but why? Is it nature at work, or is something - or someone - causing the underwater kelp forest's collapse?

5/28/18

  • Less Than Zero 6:30 AM - Kids

    The Leaders of Cyberspace have gathered to discuss Hacker's increasing influence, when they are suddenly interrupted by Hacker. Buzz and Delete, Hacker's henchmen, hide the leaders including Dr. Marbles, in the building and its' up to the kids to rescue them. Before long, the kids discover that they can only move between the building's levels by scaling its outside walls! So the kids turn the building into a giant ruler in order to keep track of the floors. And when they discover that there are levels beneath what they thought was "zero," the kids must tap into the power of negative numbers. The Big Idea: Numbers don't have to stop at zero! Negative numbers -- numbers that are less than zero -- can extend the range of what you can measure on a scale and give you the ability to compare numbers using direction as well as amount. Math Topic: Negative Numbers NCTM Links: Number & Operations.

  • Trick Or Treat 7:00 AM - Kids

    Hacker shows up at Motherboard Control Central. He pleads guilty to being the King of Chaos, but says he's sorry. He doesn't want to be a bad guy anymore. But when nobody's looking, he slips a strange frog into the air duct. What happens when this frog grows into a grotesque, alien creature that threatens to destroy Motherboard? And what will happen to the kids when they go inside Motherboard to track it down?

  • A Day at the Spa 5:30 PM - Learn (3)

    The kids learn the value of lists, tables and tree diagrams when they encounter a powerful orb.

5/29/18

  • A Recipe for Chaos 6:30 AM - Kids

    A popular new restaurant in Castleblanca serves delicious meals, but all the residents have become cranky and tired. The CyberSquad quickly learns the restaurant's food is unhealthy...and Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off. But if Hacker wins, the kids must leave Cyberspace forever! Who will win the hearts--and stomachs!--of Castleblanca? Big idea: Eat a balanced mix of food at meal times to keep your body healthy. Math concepts: Data Representation/Pie Charts.

  • Spellbound 7:00 AM - Kids

    When Wicked casts a spell on the Pompadorians to make them all adore her, Jackie and Digit must reproduce the only symbol that can break it - without being able to see what the symbol looks like. Matt and Inez can't get to Pompadoria to help, so they describe the symbol through their Skwak. But how can they describe the odd-looking spell-breaker accurately so Jackie can make a reproduction that works?

  • Of All The Luck 5:30 PM - Learn (3)

    The kids go to Hacker's hideout and use logic to free the Ten Lucky Charms that he has collected.