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IdahoPTV Kids

Bob the Builder

Scoop the digger, Muck the digger/dump truck, Lofty the crane, Roley the steamroller, Dizzy the cement mixer help Bob repair leaky roofs and resurface roads. The crew also teaches us how much fun it is to work together, solve problems, and build friendships.

12/15/17

  • Let's Go! 1:00 PM - Kids

    Sky High Scoop: Bob and the team arrive at the new skyscraper site only to find that Mayor Madison wants the elevator finished by the end of the day! She wants her photo taken overlooking Spring City and Scoop decides he wants to look out over Spring City, too. He rolls into Tiny's cage, becomes frightened as the cage rises, and rolls onto the beams of the unfinished skyscraper, prompting Bob's daring rescue. The team then completes the elevator, Mayor Madison gets her photo, and Scoop admits that he'd rather keep his wheels on the ground! Learning Goals: To compare and contrast what one sees from up high to down low. To compare and contrast ways to use technology to get to the top of a building. To recognize the need for personal safety. Milkshake Mix-Up: Bob and the team are finishing the new site for the Milk Shake Bar and Scoop is inspired when he sees Chef Tattie experimenting with all kinds of ingredients. Scoop is to work on mixing concrete to complete the parking lot and decides he wants to experiment, too. While Bob and Wendy are having fun tasting milkshakes, they aren't aware that Scoop is mixing all kinds of crazy materials into the concrete in an effort to make the parking lot look fun. The next morning, Scoop enthusiastically rolls into the parking lot, only to notice that the concrete isn't dry. Now they have to start all over! Bob gives Scoop the 'proper' materials to mix into the concrete. Soon it is dry, and looks just as terrific as Chef Tattie's Milk Shake Bar. Learning Goals: To make predictions about changes in materials or objects. To observe and evaluate investigation outcomes. To appreciate the value of honesty.

12/16/17

  • Lofty's New Claw 8:00 AM - Plus (2)

    PYRAMID PUZZLE Bob and Lofty are going to construct the museum's new pyramid exhibition building. Lofty is excited that he gets to use his new claw attachment. Upon arriving at the site, they discover that Tiny has already built most of the pyramid for an archaeologist, Anish Bose, who wants to put his exhibits inside the central chamber. Lofty wants to finish up the work by himself but places a stone at the entrance of the pyramid by mistake, trapping Bob, Wendy, and Anish inside! Lofty realizes that his eagerness to do too much on his own caused the problem, and that working as a team with Tiny is much better. Learning Goals: --To learn to share responsibilities and work as a team. --To introduce the history of an ancient culture. --To learn the structure of a pyramid. FLOTSAM AND JETSAM While clearing trash from Fixham Beach, Lofty collects all of the driftwood he can find. Scoop is baffled that Lofty thinks the driftwood is beautiful and tries to throw it all away. When Muck hauls the debris to the dump, Lofty spots a prize piece of wood, and grabs it, causing the trash to fall back into the water! With creative problem-solving and teamwork, Bob uses the driftwood to create a floating barrier in order to collect the flotsam and jetsam. Later they use the driftwood to decorate the path to the beach. Even Scoop is impressed. Learning Goals: --To understand importance of keeping the environment clean. --To learn how to reuse garbage. --To learn how to use limited resources to solve a problem.

  • Starting at the Bottom 1:00 PM - Kids

    BOB'S BIG SURPRISE When a large box is delivered while Bob and the team are installing vertical steels to form the basement of Spring City's new skyscraper, Scoop promptly assumes it's the surprise present he knows Wendy plans to give Bob for his birthday. Scoop's efforts to hide the box from Bob soon cause the build to grind to halt. Scoop recognizes his mistake and returns the missing package. The team uses the missing drill that's inside to quickly finish the job. LEARNING GOALS: --To learn the value of honesty. --To understand the consequences of making presumptions. --To understand the importance of communicating clearly. A SAFE SPACE FOR DIZZY Bob and the team are constructing a bank safe in the basement of the partially built skyscraper. Dizzy gets locked inside the safe, but she's the only one who knows the door code! To get out, she relays the code to Bob by tapping the numbers out on the safe wall. LEARNING GOALS: --To recognize the value of being aware and conscious of one's actions. --To explore creative problem solving. --To learn about codes.

12/17/17

  • Lofty's New Claw 9:00 AM - Idaho (1)

    PYRAMID PUZZLE Bob and Lofty are going to construct the museum's new pyramid exhibition building. Lofty is excited that he gets to use his new claw attachment. Upon arriving at the site, they discover that Tiny has already built most of the pyramid for an archaeologist, Anish Bose, who wants to put his exhibits inside the central chamber. Lofty wants to finish up the work by himself but places a stone at the entrance of the pyramid by mistake, trapping Bob, Wendy, and Anish inside! Lofty realizes that his eagerness to do too much on his own caused the problem, and that working as a team with Tiny is much better. Learning Goals: --To learn to share responsibilities and work as a team. --To introduce the history of an ancient culture. --To learn the structure of a pyramid. FLOTSAM AND JETSAM While clearing trash from Fixham Beach, Lofty collects all of the driftwood he can find. Scoop is baffled that Lofty thinks the driftwood is beautiful and tries to throw it all away. When Muck hauls the debris to the dump, Lofty spots a prize piece of wood, and grabs it, causing the trash to fall back into the water! With creative problem-solving and teamwork, Bob uses the driftwood to create a floating barrier in order to collect the flotsam and jetsam. Later they use the driftwood to decorate the path to the beach. Even Scoop is impressed. Learning Goals: --To understand importance of keeping the environment clean. --To learn how to reuse garbage. --To learn how to use limited resources to solve a problem.

  • Spaced 1:00 PM - Kids

    A MESSAGE FROM SPACE Bob is building a radio telescope for Mei at the Observatory. Mei wants to test it by contacting her twin sister Lin on an orbiting space station. Lofty wants to make sure nothing damages the telescope, but ends up breaking it himself! Lofty offers to use his crane arm to position the telescope's dish and they are able to contact Lin. LEARNING GOALS: --To explore creative problem solving. --To understand concepts and vocabulary related to space, including telescopes, astronauts, space stations, and satellite dishes. BOB'S BADGES When Bob rewards the machines with stars for good work, Muck has the fewest. His efforts to earn more put the new restaurant's waiting area in jeopardy. The team works together to finish the job and everyone earns more stars for doing what they do best. LEARNING GOALS: --To learn the value of doing one's best. --To appreciate teamwork. --To learn the importance of helping others.

12/18/17

  • Trouble at Christmas 1:00 PM - Kids

    MUCK THE ELF While erecting a Gingerbread House display at the plaza, Muck obsessively takes on the role of a Christmas elf - zipping around helping make the season special. He tries building a toy go-kart, decorating a Christmas tree, and even delivering presents. Unfortunately, his efforts don't seem to be as helpful as he intended. Muck realizes that he is most useful when he helps with things that he is good at doing and assists Bob by collecting supplies for the display. Meanwhile, Wendy and Bob exchange hand-made Christmas cards. LEARNING GOALS: To recognize one's talents. To appreciate the value of persistence. To understand responsibility. To learn about making meaningful contributions. A CHRISTMAS FIX A very excited Mr. Bentley gets Bob and the team to set up Fixham's big Christmas party, but he insists on hanging so many lights that they cause a power failure! Unable to use the square, Bob offers to relocate the event to his yard for a smaller, but just as enjoyable, party. LEARNING GOALS: To recognize one's limitations. To learn the value of flexible thinking. To learn about being resourceful. To observe properties of electrical circuitry.

12/19/17

  • What A Team! 1:00 PM - Kids

    Kitchen Whiz: Bob is in the kitchen preparing lunch for the team when a hungry Pilchard sneaks into his bag and hitches a ride to work. At the base of Chef Tattie's UFO-themed revolving restaurant, Bob is building the kitchen, Wendy is wiring the revolving floor, and Leo and the machines are decorating the entrance. Pilchard climbs out of Bob's bag and causes strange things to happen on the site, prompting the Machines to think it was an alien. When the restaurant starts revolving at high speed, Bob saves the day by luring Pilchard off the remote control with a sandwich. Together, the team finishes the restaurant in time and the Machines discover that the 'alien' was actually Pilchard. Learning Goals: To explore motion including up and down, circular, reverse, and forward. To understand everyone can try new things. Lofty Lets Loose: The zoo is getting a new giraffe-Lofty's favorite animal! Bob and the team are building its enclosure and viewing platform. Unfortunately, Lofty won't be able to see the giraffe--his job is to lift supplies over the fence. The work is nearly complete when the giraffe arrives. Amid the excitement, Lofty becomes so anxious that, trying to peer through the small spaces in the fence, he crashes through it! The giraffe flees, but Lofty uses his knowledge of giraffes to lure the animal back with food. The team finally finishes the enclosure just in time and Jenny names the giraffe after its biggest fan Lofty! Learning Goals: To explore animal characteristics and habitats To compare and contrast animals and machines. To recognize the natural world and the man-made world. To understand the need for patience and impulse control.

12/20/17

  • We Can Build It! 1:00 PM - Kids

    Scoop's Big Break: Bob and the team are installing new barriers and a driveway at Fixham Town Hall to prepare for the unveiling of a Mayor Madison statue. At the site, Scoop accidentally breaks an underground water pipe and, amid the chaos, Lofty breaks the paving slabs. Bob remedies the situation by using the broken slabs anyway, making a new paving design. The team finishes the job and the statue is unveiled with an unexpected surprise. The statue is not of Mayor Madison, but of Mr. Bentley in his snorkeling outfit. Learning Goals: To explore creative problem solving. To understand that some systems are underground. To appreciate the importance of following directions. Bob the Brave: The Fixham Medieval Festival is opening tonight and Bob and the team are building a portcullis. Leo becomes distracted role-playing as Prince Fix-a-Lot and is trapped inside the castle where he hears ghostly wails. Bob and the team fit a new drawbridge and raise the portcullis. Bob bravely ventures into the castle, saves Leo, and exposes the source of the ghostly wails: Mr. Bentley warming up his vocal chords for his performance. "Queen" Madison praises Bob's heroic efforts at the festival that night, knighting him "Bob the Brave." Learning Goals: To understand how technology has changed the way people have lived and worked over time. To understand the need for safety precautions.

12/21/17

  • All Together Now 1:00 PM - Kids

    Saffi's Treehouse: Saffi declares that Wendy is her hero and asks her to build a treehouse for the Spring City Rockets' first club meeting. Saffi tries to help Wendy, but her assistance only causes more problems. When Saffi uses the treehouse before it's ready, it begins to collapse with the Rockets' trophy inside. In effort to save the trophy, Wendy heroically repels from a tree and retrieves it. Together, Wendy and the team rebuild the treehouse. Learning Goals: To understand that everyone can design and build. To understand the importance of patience and impulse control. Cats and Dogs: Bob and the team are building the vet a new reception area for her office to separate cats and dogs. Mayor Madison and her cat have an appointment this evening and the vet is worried because Cooper, the dog she is looking after, loves to chase cats. Leo promises to keep the animals away from the site, but soon Cooper is chasing Pilchard around the reception area and havoc ensues. Leo finally regains control of the animals and the team is able to finish the new reception area in time for the Mayor's arrival. Learning Goals: To explore the engineering design process: identifying a problem, looking for ideas, developing solutions, and sharing solutions with others. To express concern and empathy for others.