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Halloween fun
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Bob the Builder

Scoop the digger, Muck the digger/dump truck, Lofty the crane, Roley the steamroller, Dizzy the cement mixer help Bob repair leaky roofs and resurface roads. The crew also teaches us how much fun it is to work together, solve problems, and build friendships.


  • After Dark 8:30 AM - Idaho (1)

    PHILLIP'S SLEEPOVER While Bob and his team are building an underground car garage for Phillip at the Town Hall, Phillip sleeps in Bob's yard for the night with the rest of the machines. In the middle of the night, he accidentally scares an already intimidated Muck, who mistakes him for a ghost! In the commotion, the hydraulic jacks for the construction project are ruined. Muck comes up with an idea for how Bob and his team can get the garage finished before Mayor Snipe arrives. Learning Goals: --To understand the importance of being grateful for others. --To learn how to be a good guest. --To understand how an elevator works. HAUNTED TOWN HALL When the new Town Hall alarm keeps going off, Dizzy and Lofty are respectively excited and horrified by Mr Bentley's suggestion that it could be a ghost setting it off. Bob and Wendy eventually find the real culprits - bats that Bob accidentally trapped inside the chimney when he was working on it. To make sure the bats don't get hurt by living in the chimney, the team decides to create a new home for the bats on the roof. Learning Goals: --To explore animal habitats. --To learn how to conquer fears. --To see how technology can be used for security.


  • Mind Out! 8:30 AM - Idaho (1)

    DRIVE-THRU DISASTER For his college course, Leo films the team building a drive-thru at the Milkshake Bar. Scoop's desperation to be the star of Leo's film causes disruption and eventually a crash on the drive-thru lane! The drive-thru and film are ruined. Scoop learns that he must let others do their work-he stays off camera as Leo films the team fixing the drive-thru, showing everything that can happen on a build. Learning Goals: --To understand that it is not necessary to always be the center of attention. --To recognize the value of working together. --To learn that everyone makes mistakes and it's important to learn from them. BOB'S BAND Roley is excited that Bob will be playing his saxophone with the town band as soon as the park bandstand has been renovated. Meanwhile, Leo is tidying up the warehouse at Bob's yard, but is distracted when he discovers he can make music using the leftover piping and old oil drums. When Roley accidentally rolls over and flattens the band's instruments, he is so upset that he rolls away to hide. Bob comes to Roley's rescue by suggesting they follow Leo's creative idea and use bits and pieces from the yard to make new instruments. Bob's 'Junk Band' is a great success and even Mayor Madison approves! Learning Goals: --To create something new out of recycled materials. --To learn to admit mistakes. --To see the creativity in making objects from scratch.


  • Watch Out Pilchard 8:30 AM - Idaho (1)

    WILD WILD WEDDING Tilly and Henry have asked Bob and the team to convert Fixham Castle into a spectacular wedding venue. When Scoop learns there will be a "Best Man," he volunteers to be "Best Machine. " But the job goes to his head as he tries to be the very best at everything, resulting in a disastrous wedding rehearsal. Scoop learns that he doesn't have to be the best at everything and that it is important to know your limits. Learning Goals: --To learn the different roles in a wedding ceremony. --To understand the importance of patience. --To understand you cannot control everything. WHERE'S PILCHARD? Bob, Wendy and the team set out to build a tire shed for Curtis. When Muck shoos Pilchard out of his way, she suddenly vanishes. Leo and the machines run around looking for Pilchard, desperate to find her before Bob finds out that she's disappeared. When Muck admits that he had some part in her disappearance, they all discover that the cat had been sound asleep in his dumper the whole time. Learning Goals: To own up to mistakes. --To recognize the importance of keeping an area tidy for safety reasons. --To compare and contrast animals and machines. --To compare something large with something small.


  • Don't Muck It Up 8:30 AM - Idaho (1)

    MUCK MUCKS ABOUT Bob and the team are working at the Zoo replacing Bella the elephant's enclosure to remind her of the wild. Muck and Scoop begin to prank each other, and Muck decides to hide inside the elephant house so he can jump out and surprise Scoop when Scoop passes by. But instead, Muck surprises poor Bella. Using ingenuity and roleplaying skills, Muck acts like an elephant and manages to calm the alarmed Bella down. Learning Goals: --To explore animal characteristics and habitats. --To learn how to set objects equidistant and in a straight line. --To express concern and empathy for others. JUMPING MUCK Bob is building the jumps for Henry Corner's cross-country equestrian competition. Muck thinks the idea of jumping over things sounds like fun. Determined to find out, Muck sneaks away to build his own jump. But when he tests it out, he gets stuck. Lofty comes to the rescue, and Bob suggests using Muck's jump to finish the cross-country course. Learning Goals: --To recognize the importance of conserving the natural world. --To understand the need for safety precautions. --To learn how to transform mistakes into something beneficial. --To compare something high and low.


  • Wendy Lights It Up 8:30 AM - Idaho (1)

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  • What's Hatching? 8:30 AM - Idaho (1)

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  • Save The Day 8:30 AM - Idaho (1)

    PHILLIP'S IMPORTANT JOB Phillip annoys Betsy by insinuating that his work driving Mayor Madison is more important than hers. But when he breaks down en route to Anish Bose's book launch at Fixham Castle, Phillip must accept Betsy's help. Later, Phillip's quick thinking helps the Mayor to deliver the speech she'd left behind. LEARNING GOALS: --To learn the importance of helping others. --To understand the importance of taking responsibility for one's actions. --To learn problem solving. --To recognize that vehicles need gas in order to run. SUPER SCOOP Bob is building an outdoor cinema in the park for the new Dash Lightning premiere. Scoop is inspired to become a superhero, dubbing himself "Super Scoop" and charges off in search of rescues. None of his rescues work and he ends up driving through the cinema screen - in need of rescuing himself! However, when Dash becomes stranded on the way to the premiere, Super Scoop goes to the rescue and personally escorts the movie star to the big event. LEARNING GOALS: --To understand the importance of taking responsibility for one's actions. --To recognize the importance of thinking before acting.


  • A Sinking Feeling 8:30 AM - Idaho (1)

    IN TOO DEEP Bob must replace the jetties at the marina, but the ground is slippery, so Stretch has to do the digging. Scoop wants to dig too, but in trying to keep up with Stretch, he slides around and gets stuck. Scoop discovers that by spreading gravel he can grip the slippery ground and help finish the job. LEARNING GOALS: --To learn to follow directions. --To recognize one's limitations. --To explore creative problem solving. --To explore the concept of friction. MUCK THE SAFETY OFFICER Bob and the team are repairing a sinkhole on a busy road near the Flying Saucepan Restaurant. Muck wants to get a closer look but Bob gives him the role of safety officer on the other side of a safety barrier. When Bob is away, Muck sneaks a closer look and the road gives way under him. Bob tells Muck to stay still as Lofty pulls Muck back up to safety and the team is able to repair the road. LEARNING GOALS: --To understand the importance of safety at work and play. --To learn to follow directions. --To explore concepts of weight and weight-bearing structures.