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Odd Squad

This live-action program is designed to help kids ages 5-8 learn math. The show focuses on two young agents, Olive and Otto, who are part of the Odd Squad, an agency whose mission is to come to the rescue whenever something unusual happens. A math concept is embedded in each of their cases, as Olive and Otto work together to problem-solve and save the day in each episode.

10/19/18

  • O Is for Opposite/Agent Oksana's Kitchen Nightmares 4:00 AM - Kids

    O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

  • Rookie Night/Who Let The Doug Out? 4:30 AM - Kids

    Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.

  • Haunt Squad/Safe House in the Woods 7:00 AM - Idaho (1)

    Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

  • The Cherry-On-Top-Inator/Sir 5:00 PM - Idaho (1)

    The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

  • Haunt Squad/Safe House in the Woods 7:30 PM - Kids

    Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

10/20/18

  • Haunt Squad/Safe House in the Woods 3:30 AM - Kids

    Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

  • Haunt Squad/Safe House in the Woods 7:30 PM - Kids

    Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

10/21/18

  • Haunt Squad/Safe House in the Woods 3:30 AM - Kids

    Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

  • Haunt Squad/Safe House in the Woods 7:30 PM - Kids

    Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

10/22/18

  • Haunt Squad/Safe House in the Woods 3:30 AM - Kids

    Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

  • The Cherry-On-Top-Inator/Sir 7:00 AM - Idaho (1)

    The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

  • It Takes Goo To Make A Feud Go Right/Friends of Odd Squad 5:00 PM - Idaho (1)

    It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

  • It Takes Goo To Make A Feud Go Right/Friends of Odd Squad 8:00 PM - Kids

    It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

  • Saving Agent Orson/The Scientist 8:30 PM - Kids

    Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

10/23/18

  • It Takes Goo To Make A Feud Go Right/Friends of Odd Squad 4:00 AM - Kids

    It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

  • Saving Agent Orson/The Scientist 4:30 AM - Kids

    Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

  • It Takes Goo To Make A Feud Go Right/Friends of Odd Squad 7:00 AM - Idaho (1)

    It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

  • The Voice/Problem Partners 5:00 PM - Idaho (1)

    The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

  • The Cherry-On-Top-Inator/Sir 8:00 PM - Kids

    The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

  • Orchid's Almost Half Hour Talent Show/The Perfect Score 8:30 PM - Kids

    Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

10/24/18

  • The Cherry-On-Top-Inator/Sir 4:00 AM - Kids

    The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

  • Orchid's Almost Half Hour Talent Show/The Perfect Score 4:30 AM - Kids

    Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

  • The Voice/Problem Partners 7:00 AM - Idaho (1)

    The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

  • Oona and the Oonabots/The Ninja Situation 5:00 PM - Idaho (1)

    Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

  • The Voice/Problem Partners 8:00 PM - Kids

    The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

  • Oona and the Oonabots/The Ninja Situation 8:30 PM - Kids

    Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

10/25/18

  • The Voice/Problem Partners 4:00 AM - Kids

    The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

  • Oona and the Oonabots/The Ninja Situation 4:30 AM - Kids

    Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

  • Oona and the Oonabots/The Ninja Situation 7:00 AM - Idaho (1)

    Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

  • Xs and Os/Dr. O No 5:00 PM - Idaho (1)

    No description available

  • It Takes Goo To Make A Feud Go Right/Friends of Odd Squad 8:00 PM - Kids

    It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

  • Saving Agent Orson/The Scientist 8:30 PM - Kids

    Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.