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Odd Squad

This live-action program is designed to help kids ages 5-8 learn math. The show focuses on two young agents, Olive and Otto, who are part of the Odd Squad, an agency whose mission is to come to the rescue whenever something unusual happens. A math concept is embedded in each of their cases, as Olive and Otto work together to problem-solve and save the day in each episode.

7/19/18

  • Skip Day/The Great Grinaldi 4:00 AM - Kids

    Skip Day - When Olive catches a case of The Skips and goes missing, rookie agent Otto must solve his first case by himself. Curriculum: Counting and cardinality; counting by threes; pattern recognition. The Great Grinaldi - Otto rushes to finish a case so he can see his favorite magician, The Great Grinaldi, perform. Curriculum: Fractions.

  • The Trouble with Centigurps/Totally Odd Squad 4:30 AM - Kids

    The Trouble with Centigurps - When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Counting and cardinality; counting by 2's, 5's and 10's to 100. Totally Odd Squad - In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Pattern recognition.

  • And Then They Were Puppies/A Case of the Sillies 7:00 AM - Idaho (1)

    And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Curriculum: Understanding maps; Position, location and direction A Case of the Sillies - Dr. O gets an odd illness called the Sillies. Curriculum: Measurement; Using standard measurement to measure capacity and length.

  • Happy Halfiversary/Good Egg Bad Egg 5:00 PM - Idaho (1)

    Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.

  • How to Interrogate A Unicorn/The Briefcase 8:00 PM - Kids

    How to Interrogate a Unicorn - When characters escape their books in the library, Olive and Otto must figure out how and why it's happening and put a stop to it. Curriculum: Sorting and classifying; data collection and analysis. The Briefcase - When Ms. O's important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Comparing relative weights of object.

  • Best Seats in the House/Agent Obfusco 8:30 PM - Kids

    Best Seats in the House - Olive and Otto battle Oren and Olaf for the best chairs at Odd Squad while Ms. O and Oscar run a top secret mission. Curriculum: Calendar. Agent Obfusco - Olive and Otto become concerned when they find out their Odd Squad test is being administered by Agent Obfusco - a mysterious agent who speaks only in word problems. Curriculum: Logic problems.

7/20/18

  • How to Interrogate A Unicorn/The Briefcase 4:00 AM - Kids

    How to Interrogate a Unicorn - When characters escape their books in the library, Olive and Otto must figure out how and why it's happening and put a stop to it. Curriculum: Sorting and classifying; data collection and analysis. The Briefcase - When Ms. O's important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Comparing relative weights of object.

  • Best Seats in the House/Agent Obfusco 4:30 AM - Kids

    Best Seats in the House - Olive and Otto battle Oren and Olaf for the best chairs at Odd Squad while Ms. O and Oscar run a top secret mission. Curriculum: Calendar. Agent Obfusco - Olive and Otto become concerned when they find out their Odd Squad test is being administered by Agent Obfusco - a mysterious agent who speaks only in word problems. Curriculum: Logic problems.

  • Happy Halfiversary/Good Egg Bad Egg 7:00 AM - Idaho (1)

    Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.

  • Extreme Cakeover/A Job Well Undone 5:00 PM - Idaho (1)

    Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.

7/23/18

  • Extreme Cakeover/A Job Well Undone 7:00 AM - Idaho (1)

    Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.

  • Drop Gadget Repeat/20 Questions 5:00 PM - Idaho (1)

    Drop Gadget Repeat - The agents try to escape from a time loop. Curriculum: Addition. 20 Questions - A villain sets off a backwards bubble. Curriculum: Numerical relations; Using a number line; Understanding greater than/less than.

  • Life of O'Brian/Whatever Happened to Agent Oz? 8:00 PM - Kids

    Life of O'Brian - When a miffed O'Brian won't let Olive access the tubes, she has to solve the mystery of what she did to upset him. Curriculum: Time. Whatever Happened to Agent Oz? - Olive tells Otto the story of what happened to Octavia's partner, Agent Oz. Curriculum: Estimation.

  • The Jackies/Invasion of the Body Switchers 8:30 PM - Kids

    The Jackies - Ms. O and her team will stop at nothing to win their very first Jackie Award. Curriculum: Greater than and less than. Invasion of the Body Switchers - When Ms. O and Oscar accidentally switch bodies, Olive and Otto must set things right before the entire Odd Squad team finds out what happened. Curriculum: Geometry.

7/24/18

  • Life of O'Brian/Whatever Happened to Agent Oz? 4:00 AM - Kids

    Life of O'Brian - When a miffed O'Brian won't let Olive access the tubes, she has to solve the mystery of what she did to upset him. Curriculum: Time. Whatever Happened to Agent Oz? - Olive tells Otto the story of what happened to Octavia's partner, Agent Oz. Curriculum: Estimation.

  • The Jackies/Invasion of the Body Switchers 4:30 AM - Kids

    The Jackies - Ms. O and her team will stop at nothing to win their very first Jackie Award. Curriculum: Greater than and less than. Invasion of the Body Switchers - When Ms. O and Oscar accidentally switch bodies, Olive and Otto must set things right before the entire Odd Squad team finds out what happened. Curriculum: Geometry.

  • Drop Gadget Repeat/20 Questions 7:00 AM - Idaho (1)

    Drop Gadget Repeat - The agents try to escape from a time loop. Curriculum: Addition. 20 Questions - A villain sets off a backwards bubble. Curriculum: Numerical relations; Using a number line; Understanding greater than/less than.

  • O Is for Opposite/Agent Oksana's Kitchen Nightmares 5:00 PM - Idaho (1)

    O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

  • The Odd Antidote/The One That Got Away 8:00 PM - Kids

    The Odd Antidote - When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her. Curriculum: Measuring, comparison. The One that Got Away - The only thing that can bring Ms. O's old partner O'Donahue out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that's gone unsolved for years. Curriculum: Number operations; greater than and less than.

  • Odd Outbreak/The Perfect Lunch 8:30 PM - Kids

    Odd Outbreak - Dr. O takes the lead on the case of a strange medical crisis that causes chaos right in the middle of Odd Squad HQ. Curriculum: Data collection and analysis. The Perfect Lunch - Olive and Otto help Ms. O host a lunch for some very important but easily offended guests. Curriculum: Weight; algebraic thinking; deductive reasoning.

7/25/18

  • The Odd Antidote/The One That Got Away 4:00 AM - Kids

    The Odd Antidote - When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her. Curriculum: Measuring, comparison. The One that Got Away - The only thing that can bring Ms. O's old partner O'Donahue out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that's gone unsolved for years. Curriculum: Number operations; greater than and less than.

  • Odd Outbreak/The Perfect Lunch 4:30 AM - Kids

    Odd Outbreak - Dr. O takes the lead on the case of a strange medical crisis that causes chaos right in the middle of Odd Squad HQ. Curriculum: Data collection and analysis. The Perfect Lunch - Olive and Otto help Ms. O host a lunch for some very important but easily offended guests. Curriculum: Weight; algebraic thinking; deductive reasoning.

  • O Is for Opposite/Agent Oksana's Kitchen Nightmares 7:00 AM - Idaho (1)

    O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

  • The Cherry-On-Top-Inator/Sir 5:00 PM - Idaho (1)

    The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

  • Rise of the Hydraclops/O Is Not for Old 8:00 PM - Kids

    Rise of the Hydraclops - In order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried. Curriculum: Measurement; length. O is Not for Old - The agents throw a surprise party for Ms. O. Curriculum: Data collection and analysis; using tally marks to record data.

  • Dance Like Nobody Is Watching/Recipe for Disaster 8:30 PM - Kids

    Dance Like Nobody is Watching - When the alarm system at Headquarters is triggered, Olive, Otto, Ms. O, and Oscar must avoid a series of booby traps in order to shut it off. Curriculum: Algebraic thinking; pattern recognition and extension. Recipe for Disaster - Olive and Otto explain to Ms. O how a case went wrong, each in their own way. Curriculum: Number operations; determining unknown number in an equation.